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hosted here · 57m ago

Voxel Dungeons

A procedurally carved dungeon crawler. Bring a sword. Lose it in lava.

by @md

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Playableneeds feedbackActionRogueliteRPGThree.jsHunyuanProprietary

What this is

First-person voxel crawler. WASD to move, mouse to look, left click to attack or mine, right click to dodge or draw a bow. E for chests and the floor portal. I for inventory. H to gulp a heal. Three difficulties: Adventurer, Hero, Nightmare. Floors are carved at runtime. Enemies, loot, lava, and a descend portal. Your mouse gets captured — Esc pauses. No bundler. One index.html, a vendored three.js, and a pile of procedural weapons.

How it was made

Minecraft-adjacent crawler in vanilla JS. One HTML file, vendor three.js, too many weapon meshes.

Notes

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No notes yet. Play it and say if it controls like wet soap.

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