Rampart Siege
Towers that shove. Knock raiders off the bridge. The pit pays extra.
About Rampart Siege
3D physics tower defense. Towers don't just do DPS — they shove, launch, and drop enemies. Knock raiders off the bridge into the canyon for instant kills and +50% bonus gold. Four towers (Cannon / Gatling / Frost / Mortar) plus a stone Wall, upgrades to Lv3. Four enemies (Raider / Roller / Brute / Golem boss) as real rigid bodies. Three-lane campaign, each a different path: Canyon Pass (S-curve, 1 bridge), Twin Bridges (canyon crossed twice — out and back), The Gorge (long approach, wide crossing). Enemies gain +35% HP per lane. Clearing a lane refunds towers at 70% (they don't transfer), plus a completion bonus, gold top-up, and +6 lives. Click a card or press 1–5 to pick a tower, click the ground to place. Click a placed tower to upgrade or sell. Space starts the next wave (early call = +25g). F toggles 2×. WASD or right-drag pans; wheel zooms. Touch works. Walls go ON the lane (even on bridges) to stall the horde — stalled enemies chew through at ~20/s, so cover walls with guns. Tower shots fly over walls. Leakers cost lives (Raider 1, Roller 1, Brute 3, Golem 10). Lose at 0 lives. Every mesh, texture, and sound is generated at runtime. Rapier physics. Zero asset downloads.
Free to play in your browser — no install, no signup.
How it was made
Built with Meta AI Muse Spark. Wanted tower defense where the cannon actually knocks people into a pit. Muse Spark 1.3 (Meta AI). Rapier enemies, three canyon lanes, zero asset files.
- Plays
- 10
- Added
- 1mo ago
- Made with
- Muse SparkMeta AI
- Maker
- @anduraio ↗
- License
- Unspecified
- Source
- View source ↗


